![]() ![]() Making a 3d model in blender allows me to focus on the overall design, evaluate the feasibility of a pattern, and have an immediate preview of the end result.Īlso some common operations, like rotating a bunch of edges around a pivot, translate into very interesting cloth designs. The final part involves simulating user movement within the room. The output of this will be a room with the images mapped on to its walls. A few fixes to the paper prototype, and I was ready to cut the wool felt into patches to sew them together. Hence, a 3D cuboid with dimensions replicating the walls, ceiling and floor of the room is created.Using UV mapping stitched images of the walls are mapped to this computer generated 3D model. Then I used Inkscape to match the dimensions and Scribus to split the layout and print it to paper. I’ve modeled a very simple geometry that matched the raw, conical shape I had in mind, added edge seams where I would have put the stitches, and unwrapped the UVs to obtain a surprisingly good approximation of a pattern. The CellBlender add-on provides a Mesh Analysis tool to check manifoldness and to look for manifold errors. Several STL repair functions are available in Edit Mode on the Mesh menu on the lower toolbar. The Seams to Sewing pattern add-on also exports a sewing pattern. This step is optional, but if you're unhappy with the simulated result, it's easy to add / remove seams and try again. I made a hat for Halloween and the process was really smooth. Blender is a free and open-source mesh creation environment, including 3D modeling, rigging, rendering, and animation. It uses Blender's cloth simulation to show you what your pattern would look like when sewn together. ![]() I’ve been tailoring for a while and now I’m using blender to prototype my designs. ![]()
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